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Zbrush 3是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运 用(主要是魔兽)。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能 强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。Zbrush独特的2D和3D功能的组合将产生动人的效果,不 需要您经过痛苦的漫长学习。
ZBrush是一个思路独特的三维软件,兼有2d软件的简易操作性和3D强大的功能!
Gnomon The Digital Maquette, Volume Two Art Direction and Digital Sculpting with Zack Petroc
The Gnomon Workshop 艺术设计殿堂极力缔造者,于2007.11月初发行的这份专业的Zbrush 3教程.本教程的作者参与制作过好莱坞电影《天空上尉与明日世界Sky Captain and the World of Tomorrow》,并且目前正参与于将于2009年发行的一部好莱坞电影:《John Carter of Mars》的制作.
本教程 是Zack Petroc的艺术指导系列之一。在这张DVD中,Zack概述了使用ZBrush 3 创造Froad Rider(骑士),服装,外围装饰的全过程,从组织一个低精度的头部网格角色开始,到服装和外围装饰的box meshes .使用ZBrush新的调换工具,在完成了角色的姿态设计后,再用Gentle Giant Studios把角色作为3D影片输出.Zack充分展现了一位艺术家的设计思维流程,特殊地辅助工具和技术,这些将增强你设计过程中的自由创造能力.他 还讨论了如何从艺术指导和数字sculpting透视的角度定义角色。教程适用于艺术指导和制片设计师。对相关的技术提升也很有好处。这张DVD教程,将 会教你如何创作商业级最终造型的艺术创作过程!
http://www.thegnomonworkshop.com/img/screengrabs/zpe03/zpe03_coverlg.jpg
Zack Petroc's Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush's new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.
本教程主题:
2D to 3D Design Translation
Defining the Character
Full Pose Sculpting
Establishing Unified Design
Form Development
Gesture Block-in
Sculpting Cloth
Outputting the File
本教程章节:
01: ZBrush 3 Overview and Workflow
02: Cloth Form Development
03: Body Parts Form Development
04: Helmet, Pads & Straps Form Development
05: Shoes, Backpack & Misc. Form Development
06: Detailing the Cloth
07: Detailing the Body Parts
08: Detailing Shoes, Backpack & Accessories
09: Posing the Froad Rider
10: Printing the 3D File
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